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​Light Eater- CR: 4

Story

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These creatures live in the void. The shadowy hell deep below the earth. There bodies droop down from massing pools of darkness that hang in the air or on a roof above them. 

 

Light Eaters are living portals to the void trying to tempt wanderers and scholors with the secrets of the god monodono. They whisper bits of information there pray despertly need to draw them close and when they get to near they grab them and pull them upward into there shadows.

 

It is belived that many light eaters sire shadowborne tifelings. Tiflings borne this way can hear the whsiperings of there dark ansestors telling them secrets and luring them to serve monodono 

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Combat

Prefering conversation to combat the light eater attempts to avoid fighting as long as it can tell it can use call to the void to grab an enemy.

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It uses its dull light ability as much as it can using the darkening room to move with its living portal abilty. Hiding when nessary

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Favors melee targets allowing its acolytes if any to target ranged and casting enemies.

 

​stats

 
Light eater
Large Undead (Shadow) Lawful Evil
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Armor Class 10
Hit Points 48 (10d8+8)
Speed Can not move.

STR  DEX  CON  INT  WIS  CHA
 14     8      12     12     16    20
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Skills Stealth +3
Senses passive Perception 15, Darkvision 60 Ft.
Languages, Telepathic (Whispering only),Common, Umbral, Primordial
Challenge 4
Immunities Necrotic, Poison
Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Vulnerabilities Radiant

Living Portal: Move the 20ft portal above the light eater to another area of darkness within 20ft. doing so dose not provoke opportunity attacks

Sunlight Weakness: While in sunlight, the shadow has disadvantage on Attack rolls, Ability Checks, and saving throws.
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ACTIONS
Pull into the void: Creatures grappled are lifted 5ft upward twords a wearling black darkness of the void. If a creature is pulled through they take 1d6 necrotic damage a round until they escape the grapple and exit the portal. 
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Consume light: All light sources including magical within 60ft of the Light Eater are magically dulled one level. (Sun>Bright>Light>low>Dark) If the area falls into complete darkness all creatures in the 60ft radius are effected by Strength Drain.
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Strength Drain: Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or Long Rest.
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reACTIONS
Call of the Void. The Light Eater attempts a grapple on any creature directly below it. If that creature is in darkness they have disadvantage to avoid the grapple.

Story

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The shadowborne are children or decedents of the shadows of the void. Like other tieflings they struggle with there history and grapple with where they come from. The torture of hearing the whispering of the void is a burden they carry with them there whole life. ​

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Some however choose to embrace there heritige and seek there forebearerto serve them as acolytes of monodono.

Combat

Completly loyal to it's patron the acolytes hide wail there master speaks with its targets only reveiling themselves once fighting has begun.

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They attempt to hinder spell casters and ranged opponents allowing there master to target melee fighters.

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There favored spells are hellish rebuke and spiritual weapon.

Alternative stats

 
Light Eater's Acolyte
Medium humanoid (Shadowborne teifling) Lawful Evil
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Armor Class 14  (mage armor)
Hit Points 25 (5d6)
Speed 30ft, 10ft levitate

STR  DEX  CON  INT  WIS  CHA
  8     14      10     16    10    10
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Skills Stealth +5, Arcana +5
Senses passive Perception 10, Darkvision 30 Ft.
Languages,Common, Umbral, Primordial
Challenge 2
Resistances Acid, Cold, Fire, Lightning, Thunder

Shadow Weave Casting: All Damage dealt by the Acolytes spells is necrotic.

Spell Casting: The Acolyte is a 5th level spell caster. Intelligence is its spell casting modifier. (Spell DC 13, +6 to hit with spell attacks)
Cantrips: Eldricth blast, Chill touch, Minor illusion.
1st level: (4 slots)
Command, Santuary, Magic Missile, Hellish Rebuke
2nd level: (3 slots)
Blindness/deafness, Silence, Spiritual Weapon
3rd level: (2 slots)
Bestow curse, Counterspell
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ACTIONS
Vampiric Shadow claw: melee spell attack. +6 9 (2d6 +3) Necrotic damage. the Acolyte heals that much or may have it's patron Light Eater heal that much.
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reACTIONS
Counterspell. Counter a spell you see being cast of 3rd level or lower.
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