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Kodo Beast - CR: 4

Story
Favored by the denizens of Deitzeil as riding mounts for there endurance and strength. The kodo resembles a massive Rhino with a T shaped tusk.
The Kodo favors fresh vegtebles and will become friendly with anyone who gives them such. Oddly it can sustain its massive body on only a few of these a week. This is one of the great mysterys of the creature. one that makes them even better companions for the long desert jorneys which they make through the lands of deitzeil.
Combat
-Charges at whichever atter is closest unless directed otherwise by its master.
-Will fight anyone who attacks it if unmounted.
stats
Kodo Beast
Large Monsterous (Kodo) Natural
Armor Class 18 (Iron Fixings)
Hit Points 65 (6d10 +9)
Speed 50ft.
STR DEX CON INT WIS CHA
16 12 28 3 4 2
Senses passive Perception 4
Languages -
Challenge 4
Charge. If the Kodo beast moves at least 20 feet straight toward a target and then hits with a gore attack on the same turn, the target takes an extra 10(2d8) bludgeoning damage. if the target is a creature, it must succeed on a DC 18 Strength saving throw or be thrown into the air 20 feet in a random direction falling prone.
ACTIONS
Gore. Melee weapon Attack: +7 to hit, reach ft., one target. Hit: 14(2d8+ 5) bludgeoning damage.
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