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​Kodo Beast - CR: 4

Story
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Favored by the denizens of Deitzeil as riding mounts for there endurance and strength. The kodo resembles a massive Rhino with a T shaped tusk.
The Kodo favors fresh vegtebles and will become friendly with anyone who gives them such. Oddly it can sustain its massive body on only a few of these a week. This is one of the great mysterys of the creature. one that makes them even better companions for the long desert jorneys which they make through the lands of deitzeil.
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​ Combat
-Charges at whichever atter is closest unless directed otherwise by its master.
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-Will fight anyone who attacks it if unmounted.
​stats
Kodo Beast
Large Monsterous (Kodo) Natural
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Armor Class 18 (Iron Fixings)
Hit Points 65 (6d10 +9)
Speed 50ft.

STR DEX CON INT WIS CHA
16 12 28 3 4 2
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Senses passive Perception 4
Languages -
Challenge 4
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Charge. If the Kodo beast moves at least 20 feet straight toward a target and then hits with a gore attack on the same turn, the target takes an extra 10(2d8) bludgeoning damage. if the target is a creature, it must succeed on a DC 18 Strength saving throw or be thrown into the air 20 feet in a random direction falling prone.
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ACTIONS
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Gore. Melee weapon Attack: +7 to hit, reach ft., one target. Hit: 14(2d8+ 5) bludgeoning damage.
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