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Blacksmith

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The fRONT OF THE SHOP IS LIKE A LARGE GUARAGE AREA, A BYCICLE SITS IN THE CORNER BY A CHUBBY SLEEPING KORIK, A CREATURE LIKE A SMALL CROCODILE MIXED WITH A KORGI. aLL AROUND ARE TOOLS BY THE HUNDREDS AND THE OCASIONAL SUIT OF MAIL AND BREATPLATES FITTED WITH INTRICATE INLAYS AND DESIGNS. A fire burns in the center just aside a old moss covered tree which reach up to a hole in the roof allowing the branch's out shading the whole structure. tHE OCASIONAL DWARF EMPLOYEE ENTERS AND EXITS THE BUILDING PROPER BUT THEY DON'T SEEM TO BE RUNNING THE SHOW merely quenching ingots or working on simple apprentice level tasks.

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THE MERCHANT appears to be a young woman no older than 19. She is hammering away at a very sturdy looking helm when she looks back at you wiping some grease on her shirt.

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"Howdy, Arms and armor here. Have a look about let me know if anything catches your eye. I do fittings for 7 sil and customs for 100 gold over top of the base."

SHE PETS HER FAT KORIK BEFORE TURNING AND CONTINUING ON HER CURRENT PROJECT.

Supply

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Quests, Favors, and Discounts
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players WHO MAY WANT TO TRY AND BECOME CLOSER OR EARN A DISCOUNT FROM THE MERCHANT CAN ATTEMPT TO PULL SOME OF THE FOLLOWING OUT of THE VENDOR WITH HONEYED WORDS.

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ROLL 1D6
  1. Trade old metal goods for melting down

  2. find STOLEN ITEM

  3. Preform a spell

  4. check up on a apprentice who hasn't shown up for work.

  5. wear a insignia to a local fair or party.

  6. investigate the meteor that landed outside the local area, and collect a sample if possible.

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