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Clothing Merchant

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Two large windows facing the street reveal what lies inside. 4 fashionable mannequins showing the latest styles local to the area. The door chime rings out as you enter the shop. Wall to wall all around racks upon racks of clothing is many many different styles. Leather goods, thread, dyes all on display on shelves this well stocked shop has many customers and just as many employee to help them. A mirror where people seem to be testing cosmetic magics such as minor polymorphs and illusionary make-up is stationed on the far wall lit by bright electric bulbs.

 

Far back into the long shop is a fitting room beside a check out counter with a short line behind which the merchant sits on a tall stool. above hands a well made painting of his father- the original owner, just above the check out counter.
 

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THE MERCHANT appears to be a satyr too young to operate such a popular shop on his own. he occasionally looks up at the painting of his father with a nostalgic expression and a soft sigh.
 

Supply

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FASHION, Clothing, AND COSMETIC MAGIC

Quests, Favors, and Discounts
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players WHO MAY WANT TO TRY AND BECOME CLOSER OR EARN A DISCOUNT FROM THE MERCHANT CAN ATTEMPT TO PULL SOME OF THE FOLLOWING OUT THE VENDOR WITH HONEYED WORDS.

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ROLL 1D8
  1. The clothier wants inspiration to design the next fashion trend. he asks the party to model for him.

  2. a very old fashion of Hat is being worn around town. The merchant wants to find an original of the style but it is from hundreds of years ago.

  3. The merchant has been receiving help from his families druid circle to run the shop since his father passed away but he thinks its time to hire real employees. he needs a hand attracting some.

  4. the merchant has received a commission from two rival nobles. He hasn't had time to design them and is running out of time.

  5. There is an old disabled man who sometimes walks by the shop in old rags. The merchant offered him clothing for free but he has declined out of pride. He wants to leave a care package at the hostel he stays but is afraid he will be noticed.

  6. The clothier is trying to find a way to remove a rude magic user's Arcane mark from a cloak of someone who got into an argument with them.

  7. A Fire giant has sent an elemental to demand a new robe. But the merchant has no idea how to fire-proof clothing or nearly enough fabric to create such a peice. But the threats are looming and the rewards are too good to ignore.

  8. the merchant's father's murderer, a desperate refugee from a nearby conflict, is standing trial soon. His testimony could condemn the man to life, death, or a short sentence. He needs help deciding what to do. He is leaning toward release.

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