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Leatherworker Merchant

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The leather worker's shop hits you with the overpowering smell of leather that nearly drives you right back out the door. The shop is empty but there are tall twostory shelves of hydes, furs, tools, and armors. A large Owlbears head is mounted above the counter in the center of the wall surrounded by dozens of horns and antlers.

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THE MERCHANT surprises you they appear to be a Lizardfolk, clad in a heavy leather coat it's monster-like eyes dart up and down the hyde it's working. You begin to approch when you see the remains of a goat, the merchant passively exaimes the leather as it pulls a leg off the corpse and shoves the whole thing into it's mouth. it turns noticing you, with a bone sticking out of it's mouth.

"Ag- you are coming for leather. you are buying it now for fair coins."

Supply

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Quests, Favors, and Discounts
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players WHO MAY WANT TO TRY AND BECOME CLOSER OR EARN A DISCOUNT FROM THE MERCHANT CAN ATTEMPT TO PULL SOME OF THE FOLLOWING OUT THE VENDOR WITH HONEYED WORDS.

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ROLL 1D84
  1. ​

  2. A map led the merchant here. He bought the shop where above where the map led. he thinks the map was to lead safely away from the brood, his previous raiding band. but it seems like it may be ment for something else- He offers it to the party thinking nothing more of it.

  3. Local old humans have been trying to get the merchant driven out of the town simply for being a lizard-folk. He dosnt want to eat these ones... unless the opportunity arose and no one minded... either way, the merchant wishes to impress the locals but can not think of how.

  4. The merchant IS AN EXILE OF THE Brood, a COLLECTIVE OF RIVER-DWEELING MONSTERS. BUT HE WAS RECENTLY SPOTTED BY ONE OF THERE gRUNG SCOUTS WHILE HUNTING AND WANTS TO CONTINUE LIVING HERE AMONG WARMBLOODS. he NEEDS THAT SCOUT KILLED.

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