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Colloran Conquistador - CR: 1

Story

Dwarves,Humans,Half-Orcs, Teiflings, Half-elves, Corinth, Pith, Elves. Are the common races of Crudilex as of the sundering In that order.

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Other being exist but many are in vastly smaller numbers from the damage done to the world.

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Combat

If surprised Commoners, Espicliey dwarves will fight. But if not cornered they tend to flee and seek guards or alert someone in someway to the danger.

 

​stats

Colloran Silverbarrel 
Medium Humanoid (Human) Natural Good
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Armor Class 16 (Breast Plate)
Hit Points 11 (2d10+1)
Speed 30ft.

STR  DEX  CON  INT  WIS  CHA
 13     16     12     10    10     10
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Senses Passive Perception 10
Languages Common, Military Cant
Challenge 1
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ACTIONS
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Coordinated Volley: On command all Silverbarrel fire there Arquebus at once. they target a single 20ft area within 150 feet. All targets must make a DC 10 Dexterity save or take.
4 (1d6+1) Piercing. on a failed save of half as much on a sucsess. (This DC raises by +1 and an additional 3 (1d6) damage for each Silverbarrel taking part in the volley.)
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Gun Club: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) Bludgeoning damage.
 
Arquebus Rifle: Ranged Weapon Attack: +5 to hit, range 30 ft./400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Story

Dwarves,Humans,Half-Orcs, Teiflings, Half-elves, Corinth, Pith, Elves. Are the common races of Crudilex as of the sundering In that order.

​

Other being exist but many are in vastly smaller numbers from the damage done to the world.

​​

 

​Alternitive stats

Colloran Silverguard
Medium Humanoid (Human) Natural Good
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Armor Class 16 (Breast Plate)
Hit Points 66 (6d10+3)
Speed 30ft.

STR  DEX  CON  INT  WIS  CHA
 13     20     16     10    10     10
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Senses Passive Perception 10
Languages Common, Military Cant
Challenge 5
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ACTIONS
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Give Order: One allied creature makes an attack with 1d6+2 inspiration. If they are hit all creatures allied to that creature get advantage on that target tell Silverguard's next turn.
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Unarmed Stike: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) Bludgeoning damage.
 
Arquebus Rifle: Ranged Weapon Attack: +8 to hit, range 400 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Story

Combat Calvary

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​Alternitive stats

Colloran SilverKnight 
Mounted Medium Humanoid (Human) Natural Good
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Armor Class 16 (Breast Plate)
Hit Points 72 (8d10+4)
Speed 30ft. 60ft when mounted

STR  DEX  CON  INT  WIS  CHA
 13     20     18     10    12     20
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Senses Passive Perception 11
Languages Common, Military Cant
Challenge 7
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ACTIONS
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Give Order: One allied creature makes an attack with 1d8+3 inspiration. If they are hit all creatures allied to that creature get advantage on that target tell Silverknight's next turn.
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Mounted Shot: Ranged Weapon Attack: +10 to hit, reach 60 ft. two targets or 20ft line. Hit: 4 (1d10 + 5) piercing damage. (Additional  10( 1d10+5) Piercing if the attack was made with Advantage)
 
Arquebus Rifle: Ranged Weapon Attack: +10 to hit, range 400 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Story

kNIGHT generaL Dunwick Lark IS A MAN WHO LIVES TRUE TO HIS FAMILY NAME. tHE LARKS HAVE HELD MILITARY OFFICE IN cOLLORA FOR 300 YEARS MORE THAN 10 CONSECUTIVE GENERATIONS HAVE STOOD AT THE KINGS SIDE AS knight GENERAL.

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dUNWICK HOLDS HIS OFFICE WITH MERCILIES DISTINCTION. sOME CALL HIM SAVAGELY EFFECEINT, CHOOSING WHAT IS MOST TACTICAL WITH NO REGARD TO LOSS OF LIFE ON EITHER SIDE. iF CHALLENGED ON THIS HE ALWAYS REFERS TO THE COLLORAN CODE THAT DEATH IN SERVICE TO THE KING IS THE HIGHEST POSSIBLE HONOR.

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​Alternitive stats

Knight General Dunwik Lark
Medium Humanoid (Human Soldier) Lawful Evil
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Armor Class 22 (Dwarven Colloran Plate, Armored Coat)
Hit Points 110 (11d12+4)
Speed 30ft.

STR  DEX  CON  INT  WIS  CHA
 16     18     18     20    10    20
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Skills Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Challenge 10
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ACTIONS
Multiattack: Dunwick can make up to three attacks with his great sword (Nadia) he can replace any of which with Sweeping strike or give order.
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Great Sword (Nadia): Melee weapon attack:  +5 to hit, 5ft, one target: hit 13+3 Radiant (2d8 +5, 1d6 Radiant) Slashing. Targets hit must make a DC 14 Charisma or be restrained by glowing chains of light for 5 rounds. They may make a save each round to end the effect.
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Sweeping strike: Making a large swing with his great sword aginst all targets in 5ft. Rolling a single attack and dealing damage to all targets hit.
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Give Order: One allied creature makes an attack with 1d10+5 inspiration. If they are hit all creatures allied to that creature get advantage on that target tell Dunwick's next turn.
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reACTIONS
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IF ATTACKED WITH A RANGED WEAPON: if aware, Dunwick may attempt an apposed attack with his Greatsword (Nadia) If he suseeds he reflects the attack and casts Conjure Volley using that ammunition.
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