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Tree Ent

Lore
The Elven answer to mechs and lunar dragons
stats
Iron Golem
Large Construct (No alignment)
Armor Class 16 (Natural Armor)
Hit Points 138(12d12+ 60)
Speed 30 ft.
STR DEX CON INT WIS CHA
23 8 21 12 16 12
Senses Passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge 9 (5000 XP)
Damage Resistances bludgeoning, piercing
False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.
Siege Monster. The treant deals double damage to objects and structures.
ACTIONS
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Mech actions
Ent's Heart Attunement. Only someone Wielding the Ent's heart staff can command this mech, in addition you can Teliport astride the Ent once per short rest.
Arcane Construct. Reaction: If this creature becomes the target of a Abjuration school spell that spell fails and this creature must make a mech tools check, DC 10 + Spell level. If you fail the Mech is stunned Tell the beginning of the caster's next turn.
Multiattack. The treant makes two slam attacks.
Animate Trees .The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option.
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