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Tree Ent

 

Lore​

 
The Elven answer to mechs and lunar dragons
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​stats

 
Iron Golem
Large Construct (No alignment)
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Armor Class 16 (Natural Armor)
Hit Points 138(12d12+ 60)
Speed 30 ft.

STR  DEX  CON  INT  WIS  CHA
 23     8      21     12    16     12
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Senses Passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge 9 (5000 XP)
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Damage Resistances bludgeoning, piercing
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False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.
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Siege Monster. The treant deals double damage to objects and structures.
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ACTIONS
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
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Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
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Mech actions
Ent's Heart Attunement. Only someone Wielding the Ent's heart staff can command this mech, in addition you can Teliport astride the Ent once per short rest.
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Arcane Construct. Reaction: If this creature becomes the target of a Abjuration school spell that spell fails and this creature must make a mech tools check, DC 10 + Spell level. If you fail the Mech is stunned Tell the beginning of the caster's next turn.
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Multiattack. The treant makes two slam attacks.
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Animate Trees .The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option.
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