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ClockWork Mech

Lore​
Steam powered clockwork mechs were perfected by the dwarves of Ravenfall and quickly became the most common means to combat that lunar dragons plaugeing Crudilex.
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There complex and careful design makes them nearly impossible for anyone but the extremely detail oriented dwarves to construct. Proving to be a very lucrative niche industry indeed.
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​stats
ClockwORK MECH
Large Construct (No alignment)
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Armor Class 17 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 30 ft.

STR DEX CON INT WIS CHA
22 9 20 3 11 1
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Skills Athletics +10
Senses Darkvision 120 Ft. 10
Languages Can understand Owner's language but can't speak
Challenge 10
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Immutable Form: The Clockwork Mech is immune to any spell or effect that would alter its form.
Magic Resistance: The Clockwork Mech has advantage on saving throws against Spells and other magical effects.
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Immunities Poison, Psychic; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
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Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
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ACTIONS
Slam: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage..
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Mech actions
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Aerocarne Engine. The Clockwork mech Leaps into the air with a burst steam, moving 2x movement range. when it lands all those within 5ft make a dex/17 or take 3d6 and get knocked prone. It cant move it's next turn.
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Steam Exhaust (Recharge 3): The Clockwork Mech exudes a 15-foot cloud of scalding steam centered on itself. Each creature in that area must succeed on a DC 20 Dexterity saving throw, taking 12 (3d8) fire damage on a failed save, or half as much damage on a successful one. The cloud lasts until the mech's next turn.
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