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Glassway alley

the magic market

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Otherworldly market

A mysterious demi-plane that at one point in the aetherverse's history was a alleyway between worlds.

 

even since the destruction of the outer planes this location still acts as a meeting place of all manor of strange, alien, and otherworldly beings who are all happy and ready to sell and barter things not seen anywhere else. the glassway appears as a narrow alley with no main street tightly packed and crowded between looming buildings. finding your way to glassway is a complex and carefully guarded secret and many outsiders sometimes even accidentally find themselves opening doors into it or getting 

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lost in a large cities side streets and walking out onto the Ninoten loop or the back door of the bashful basana tavern. Only once one has earned the trust of a shop keep or vendor will they offer the secret to locating the magical market. usually only when they think you may come back for return business.

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The Ninoten Loop

The Loop
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The Ninoten loop is at the heart of the alley and is so named for its circular layout. many many stalls selling wears populated predominantly by fey bargaining in promises and flesh mostly. the price for some may seem high but one can find almost anything they need among the stalls.

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King bukko the exiled

King Bukko
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The mysterious lord of the glassway gose only by it's title king bukko. a massive magical demigod raven standing an impressive 9 foot tall 7 foot at its hunch its long feathered neck extends out past its body seemingly endlessly, the jarring display as the demigods head stretches around corners and going face to face with its self proclaimed subjects.
It's rule is maintained with the aid of its honorguard of ten cinders, Rash'Inginus's undead burning skeletons he holds only a handful of imposed laws for those who work here in glassway. they are simple and easy to follow but the price for breaking bukko's law is great.


1) Selling to non-adventurer, non-planar travelers is strictly forbidden. worst of all selling to factions in crudilex. the glassway is for individuals to equip themselves not arm armies.

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2) Glassway is firstly a secret market. Those who accidently enter may peruse but only when you earn a shopkeep's trust or the favor of king bukko may travelers be taught how to come and go.

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The Bashful Basna

Tavern

The GALLOWHALLOWS

The Bashful Basana

Trea Gallowhallow

the possessed tavernkeep

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Trea is the tavernkeep of the bashful basana who during is permanently possessed by a murderous phantom when he and his sister attempted to enter the city of ghosts.

 

wail he maintains complete control of the spirit inside of him it sometimes controls him for breif moments, casting him in a horrible evil smile and whispering terrible things. 

Regulars of the tavern have come to simply ignore it.

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Trea dreams of one day being able to return to the city of ghosts and reunite with his mother. Diri.

Darling Gallowhallow

tHE carefree smuggler

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Darling, after her brother became cursed settled them both here in glassway. they run the bashful basana and make a decent ammount of money however she runs a secret business smuggling magical items out of glassway and into the hands of buyers all over crudilex.

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her end goal being raising enough money to try to venture into the city of ghosts again- more prepared.

 

however her criminal acts are under investigation by King Bukko who has strict rules about individual purchase.

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The candlestick Gheist

Gheist

On the east side of the alley lies a broken down storefront. haunted by a candlestick gheist bound in chains. if adventurerers leave a token of appreciation it will light it's candle which will guide them to just about anything in glassway they may be looking for.

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but they must be careful for if they somehow can see it's true nature it may attack. if destroyed it insted vanishes back to the city of ghosts in purgatory and will return to glassway the following midnight.

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Shops

Arcane Armerments

Aracne armorments

Commander Borin was once the leader of the A'teran guard. But when the city fell he lost everything. Setting to a life of wandering he ended up settling for a simple life applying his trade as a armorsmith and lesser enchanter.

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Borin delights in testing his armor and may be convinced to offer a discount if a player would don his armor and try and withstand his battering.

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​The shop offers 500 gold to move an enchantment from one armor, gauntlet, shield or similar item to a set of armor.

Armor on sale

  1. +1 Armor (leather) (rare, dmg 152)

  2. This battered armor was created by a god of war for his most loyal warrior.

  3. +1 Armor (leather) (rare, dmg 152)

  4. This finely crafted armor once belonged to the elf ranger Alaldoth, who slew the Leviathan of the Sea of Garo.

  5. +1 Armor (leather) (rare, dmg 152)

  6. This finely crafted armor was created by a goddess of war for her most loyal paladin.

  7. +1 Shield (uncommon, dmg 200)

  8. An ornate shield, painted with an unknown coat of arms.

  9. +3 Armor (studded leather) (legendary, dmg 152)

  10. An ornate armor, engraved with geometric patterns.

  11. Adamantine Armor (chain shirt) (uncommon, dmg 150)

  12. This masterwork armor is said to grant its wearer immortal life.

  13. Adamantine Armor (half plate) (uncommon, dmg 150)

  14. An ornate armor, trimmed with rabbit fur.

  15. Adamantine Armor (ring mail) (uncommon, dmg 150)

  16. This distinctive armor was taken from the hoard of the dragon Rox.

  17. Adamantine Armor (scale mail) (uncommon, dmg 150)

  18. This ornate armor is said to grant its wearer immortal life.

  19. Adamantine Armor (splint) (uncommon, dmg 150)

  20. This masterwork armor once belonged to the illustrious warrior Nightshade, who vanished in the Tomb of Herrophant

  21. Armor of Resistance (half plate, force) (rare, dmg 152)

  22. This finely crafted armor was created by the dwarves of Esatface in Ravenfall.

  23. Dragon Scale Mail (green) (very rare, dmg 165)

  24. This battered armor is said to be imbued with the spirit of the illustrious ranger Allfrel Thardison, who slew the Serpent of the Desolation of Nininga.

  25. Mariner's Armor (hide) (uncommon, dmg 181)

  26. This battered armor is said to compel its wearer to protect the Bramblefen in Hark.

  27. Mithral Armor (half plate) (uncommon, dmg 182)

  28. A distinctive armor, engraved with runes of invulnerability.

  29. Mithral Armor (plate) (uncommon, dmg 182)

  30. A finely crafted armor, engraved with the holy symbol of a war god.

  31. Sentinel Shield (uncommon, dmg 199)

  32. This ornate shield was taken from the barrow of the vampire Criusisa.

The Botonist

The Botonist
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The exalt Shine was a simple mousey botanist in glassway selling rare and extinct plants from all across the aetherverse to planes where the plants had vanished.

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He has been thrust into the limelight and granted strange divine powers from a god who took him as exalt. Thing he is was not a worshiper of anykind and dosnt even know which god has taken him.

Blackvault

Blackvault bank

and currency exchange

Coin and tender is not used concurrently across all ansestries and cultures. as many planes where coin is used there are many more who still Deal in promises, blood, Fey pacts, years of life, or any other manor of deal beings across the aetherverese may use. The blackvault bank has set up a storefront where for a small fee one could easily trade any form of currency or trade for coin useful to you.

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The shop is a simple stone building with a iron cage protecting a small pile of coin. it is staffed by a medium sized awakened golden statue of a dwarf. Though it cannot move, it can speak and manipulate physical forms of currency with the unseen servant.

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Char'Kar'La's Rare Weapons

Weapons

The Gnoll Char'Kar'la is a powerful ex-gladiator from A'teran where she was made to fight with whatever weapon she could gather in the arena. After winning her freedom she ventured out into the world and collected the weapons of combatants she defeated all over the world. Now, having suffered a near mortal injury to her back she now makes a living trading and selling her collection here in the glassway.

Evergreens

Evergreens

evergreens is a odd uniquie store that Sells potions that contain a whole nother life.

 

Ever wanted to be a great adventurer? Ever wanted to fly a spaceship? This and more; at Evergreens.

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tAKE A DRINK, YOU'LL LIVE A WEEK IN THE LIFE OF ANOTHER. bECOMING THEM FORGETTING YOU TELL YOU RETURN, STANDING HERE BEFORE MY WITH NOT A MOMENT GONE BY THE TASTE OF THE POLTICE STILL ON YOUR LIPS.

Herzel's Pocket

Herzel's Pocket

A tent covering a bottomless pit is the unexpected location of this gnomish artificer's shop. Herzel specializes in creating pocket dimensions. His main product are bags of holding.

  • Bag of holding - 550 GOLD

  • POUCH OF HOLDING - 200 GOLD

  • dEMIPOCKET - 700 GOLD

  • Locket pocket - 500 gold

  • Doormention

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  • Scroll of Magnificant mANOR

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Lucky Larrys

Lucky Larry's

Lucky larry is a crazy eyed codger cursed for his swindling to each day sell two completely useless items every single day.

 

If he should fail he befalls a terrible fate.

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tHE Curio

The Curio

Tightly packed, More a hoard than a shop the Curio has many strange and odd artifacts of kinds you'll always be surprised to find. 

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iF ONE MANAGED TO SHUFFLE THROUGH THE PILE TO THE BACK OF THE SHOP YOU'D FIND dOCTOR gUZMEN. a KNOWLEDGEABLE EXPERT IN MANY TOPICS. OH AND ALSO HE'S A BRAIN IN A JAR.

mAXIMILLION's house of deals

max

Maximillion is a shadow deamon from the void who's betrayed his kind to fuel the umbral infernal war. profiteering off the conflict Maximillion sells demonic secrets to either side, forms pacts with mortals, and as a promise. He can get anyone- anything- in 48 hours.

Maximillion's storefront here in glassway is run by his daughter lera, an equally sharklike deal making demon. unlike her father Lera is more interested in the affairs of mortals taking great delight in placing herself into strategic deals that cause shifts and drama.

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Corpse eaters

Corpse eater's

bodies and bones

Owned by a nasty, enterprising, putrid little creature called corpse eater. The store sells bodies and has suspicious and private clients.

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Corpse eater himself is a filthy grey 1st dhan possum pross willing to do just about any vile thing to a body if someone pays him right.

Demonic parlay

Demonic parlay

a captured infernal demon trapped in a summoning circle is locked behind a large iron door. For 50 coins anyone can enter the room and talk to the creature,

 

as long as you never enter the circle you are completely safe from harm.

AEIOUL'S SHOP

AEIOUL

a MERCHANT OF TRADE, aeioul is one of a number of simulacra who wander the world seeking rare and valuable arcane antiques and collecting them to return here.

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his business, is odd however. IN that he will not sell his magic items.

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no aeioul only TRADES. magic item for item of equal or lower rarity.

Momishas bardic delights

Momisha's bardic delights

Shine and Momisha - D Letion.jfif

A magical music store that sells arcane bottles capable of capturing song which can then be uncorked and listened to or consumed and learned.

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momisha is a soft spoken pith whos on her journey of self discovery many pith partake in. on her travels she found music and has since taken to it more than her ultimate goal being experience.

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famously bards travel to glassway to sell there original songs to momisha for 150 gold per song.

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one can also be taught new music by momisha. one of the only ways a bard can learn spells.

Scrolls

Scrolls

The scroll shop may at first glance appier to be completely untended. shoppers move about parusing the well stocked bookshelves and there spell books and magical secret tomes.

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cats seems to be absolutely everywhere, longing in piles of srolls, feet dangling from the rafters. and as you look alittle longer a shopper seems to talk to one at a table it speaks to them, collects the coin purse in its mouth before leaping up to the rafters as the patron leaves.

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The shop is run by group of 15 hive minded felines each with a pair of glowing yellow eyes. collectively they refer to themselves as sapientiae.

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​The shop offers 250 gold for creation of a scroll of a spell of 5th level or lower of your choice with 24 hours. Or 50 gold and 1 hour if it's a spell you already know.

Scrolls on sale

A spell scroll bears the words of a single spell, written in a mystical cipher. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
 

The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the table below.

 

Spell Level -  Rarity -  Save DC -  Attack Bonus - Cost

Cantrip        Common     13                +5            20 gold

   1st            Common      13                +5            75 gold

  2nd           Uncommon   13               +5             110 gold

  3rd            Uncommon   15               +7             175 gold

  4th                 Rare          15               +7            525 gold

  5th                 Rare          17               +9            775 gold

  6th             Very rare       18               +9           2500 gold

Otherworldly Exports

Otheworldly exports

Lost in a temporal storm that crashed her plane over bermuda in 1943, american fighter pilot Burma Shey now works in a shop selling goods that fall through the storm clouds that roiling storm cloud she has trapped in a trans-reality orrary. waiting for a radio signal to her own world to click on she masks a meager living here in glassway.

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This shop sells things not found anywhere else, mainly becuase they come from everywhere else. shame that storm cloud is a one way trip.

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Burma lives here with a Corinth knight and tends the shop during the nights.

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​The shop offers 250 gold to attempt to pull a single object a player can see outside of game in the room they are currently in from the Trans-reality orrery. 

oDDITIES on sale

  1. A calculator

  2. Book- Mobydick

  3. Flashlight

  4. AA battery

  5. walkie talkies (1 hour battery life AA batteries)

  6. A wristwatch

  7. 1950's Radio

  8. Modern outfit

  9. Roller skates

  10. Taser 1d4 lightning damage Light, Range (20/40), DC 13/con stun

  11. 9mm handgun (2d10 piercing, Light range (30/100) only 20 rounds ever.)

  12. Smoke grenade

  13. Night vision goggles

  14. Laser pistol 

  15. Universal Translator (1 minute to attune, at will tongues for up to 10 people)

Alchemist

Alchemst

The Alchemist known as Kal is a massive Orc, a 7 foot tall wall of muscle and flesh. Kal is a potions master, perhaps the very best but has a nasty habit of testing his potions on himself. 

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kAL IS A WANTED FUGITIVE IN BOTH dAWNFIRE AND nORTHLEND FOR HIS MORALLY QUESTIONABLE PUSHING OF THE SCIENCE OF POTION MAKING AND MORE THAN ONE INSTANCE OF MELTING PATRONS BODIES FROM THE INSIDE. HE HAS A SIZABLE BOUNTY ON HIS HEAD ONE HE PROUDLY DISPLAYS ON THE FRAMED WANTED POSTERS THAT HANG ABOUT HIS SHOP.

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​The shop offers 50 gold AND 2 HOURS TO TEACH PATRONS HOW TO MAKE A POTION.

Also offers 10 gold for one of his experimental potions whos effects he doesn't know.

ALCHEMICAL ITEMS on sale

  1. Potion makers tools

  2. Healing potion (Any rarity)

  3. Oil of Etherealness (rare, dmg 183)

  4. This viscous brass draught causes flames to turn blue when used.

  5. Potion of Clairvoyance (rare, dmg 187)

  6. This red oil smells metallic.

  7. Potion of Climbing (common, dmg 187)

  8. This translucent admixture smells sweet.

  9. Potion of Cloud Giant Strength (very rare, dmg 187)

  10. This cloudy blue potion smells like mint.

  11. Potion of Diminution (rare, dmg 187)

  12. This viscous scarlet admixture smells like cheese.

  13. Potion of Fire Breath (uncommon, dmg 187)

  14. A green elixir, contained in a cylindrical phial.

  15. Potion of Gaseous Form (rare, dmg 187)

  16. A luminous ichor, contained in a porcelain phial.

  17. Potion of Growth (uncommon, dmg 187)

  18. Potion of Growth (uncommon, dmg 187)

  19. This cloudy elixir causes motes of yellow light to appear when used.

  20. This watery ruby admixture smells acidic.

  21. Potion of Hill Giant Strength (uncommon, dmg 187)

  22. This copper liquid smells bitter.

  23. Potion of Hill Giant Strength (uncommon, dmg 187)

  24. Potion of Invulnerability (rare, dmg 188)

  25. This brass oil causes an electric sensation when used.

  26. Potion of Storm Giant Strength (legendary, dmg 187)

  27. A fuming crimson draught, contained in a crystal phial sealed with wax.

  28. This fuming serum causes one's hair to turn black when used.

  29. This smoky ruby tincture causes flames to flicker wildly when used

Hedge your bets

Hedge your bets

THis shop is particularly hard to locate, nestled in the back alley and easy to confuse for a candlelit wearhouse. Hedge your bets operates as a cross world fence buying and trading in all manor of stolen goods.

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when you enter you see stacks and stacks of locked chests and nailed shut cargo boxes all covered in dripping candles with high flickering flames.

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The unique thing about hedge your bets is it's complete lack of a shopkeep, in reality it is infact the storehouse itself that is awakened and constantly trying to aquire more storage. it will buy just about anything, locking and unlocking trunks and opening there lids to communicate with it's patrons.

​The shop buys anything but never pays more than 200 gold.

stolen goods on sale

  1. Thieves tools

  2. Poison making tools

  3. Caltrops

  4. Pouch of Endless ball bearings

  5. Eversmoking bottle

  6. something stolen from the players

  7. Items stolen from the heist at cirrus on high

The Enchanter

The Enchanter

The enchanter, easily the most powerful magic user in glassway, is a legendary figure. he seems to be an undead Pross who floats about and delights in mischief and misfortune though never actively causing  it.

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his shop is notable from the massive monster faced door and glowing runes. inside a huge glowing green sigil fills most of the floor with a large anvil at its heart. the enchanter floats about quipping and striking exaggerated poses.

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the shop is also heavily supplied with enchantment orbs, when shattered over a non-magical item they enchant said item.

​The shop offers 1500 gold to make any uncommon or lesser rarity magic item no longer require attunement.

you may also spend 100 gold and get a random enchantment on a non-magical item.

enchantment orbs on sale

  1. Minor enchantments - 200 gold

  2. Major enchantments - 750 gold

  3. Legendary Enchantments - 4000 Gold

Wands and staves

Wads and staves

The wands and staves store is a extremely simple store from the outside however when you enter it changes to become a massive lavish estate like environment.

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Staves line the walls on golden rings and wands sit on tables and fill boxes.

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an off moon headed creature named somnium is holding a staff smiles eerily at new comers and seems to be the patron. this being is of the realm of dreams AVU and obeys the same dream logic common to that realm, his movements are cartoonish and his voice is wacky. 

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a mage might realize the entire shop is awash in plentiful illusions. if somehow one could see through them they would see that somnium is only about 2 inchs tall.

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​The shop offers 500 gold to make a wand of a spell you know of 3rd level or lower with 50 charges in 1 day

Wands and staves on sale

  1. +1 Wand of the War Mage (uncommon, dmg 212)

  2. Wand of Binding (rare, dmg 209) A blackthorn wand, set with bloodstone.

  3. Wand of Fear (rare, dmg 210) This finely crafted hazel wand also grants the magical ability to change the color of one's hair.

  4. Wand of Fireballs (rare, dmg 210) This masterwork rowan wand was created by a goddess of magic for her most loyal champion.

  5. Wand of Magic Detection (uncommon, dmg 211)

  6. Wand of Magic Missiles (uncommon, dmg 211) A heavy wand, inlaid with hepatizon.

  7. This battered cedar wand was created by a god of magic for his most loyal hero.

  8. Wand of Paralysis (rare, dmg 211) This distinctive wand also grants the magical ability to speak with toads.

  9. Wand of Web (uncommon, dmg 212) This cedar wand once belonged to the tiefling alchemist Fricusi, who defeated Vepha the Wyrm Duke.

  10. Staff of fire

Arcanium emporium

the door store

Doorstore

tHE DOOR DEALERS SHOP IS NOTABLE AND HARD TO MISS. dANGLING SIGNS SAY THE DOOR STORE BUT NOTABLY THE ENTRANCES ARE BOTH CURTAINS. pASSING INSIDE PILES OF BOOKS, BOTH MAGICAL AND OTHERWISE LITTER THE FLOOR AND PILE HIGH ALL AROUND. dOORS LEAN IN PILES ON THE WALLS. AT THE CENTER A GOBLIN WITH MASSIVE WHITE SIDEBURNS JUMPS UP AND DOWN ON A DOOR IN A RUNIC CIRCLE.

The goblin master artificer and demi-plane arcanist Hachi Grissywald is a magic artificer that has a shop just had a breakthrough (a prototype if you will) the invention is looks like your average door handle however if you attach it to any wall a rectangle will appear in the exact shape of a door and allows the wielder to walk through

​The shop offers 50 gold AND 2 HOURS TO TEACH PATRONS HOW TO MAKE A POTION.

Also offers 10 gold for one of his experimental potions whos effects he doesn't know.

ALCHEMICAL ITEMS on sale

  1. Haci's Nob

areas of the alley

  • The storestore:

A small storefront that sells the deeds to shops and stores all across crudilex. It's run by a elderly aarakocra with a single monocule.
 

  • Monstrous managrie:

This shop is two floor one upper one lower and sells eggs and pup monsters for 200 good abouts depending on the beast. Noteably this is one of few shops with acsess to the sewers below the alley.
 

  • The Needful:

A fallen elf in deep purple tattered robes offers a simple non-magical object from his booth you WILL need in the future in exchange for a small inconsequential task
 

  • The Gnomish Bakery:

A husband and wife family of Gnomes who for 50 gold can bake spell of 3rd level or lower into a pastry that you can eat as a bonus action.

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  • Non-EUCLIDEAN OBJECTS:

The market stall houses a three leggedd table top which is 3 sided crate, a mobius strip bracelet, a two dimensional dagger. The Grey skinned abyssal tiefling offers beautiful, impossible artifacts. 
 

  • eyeballs

A Drow woman with knee length stingy white hair and a massive pronounced nose sits in a rocking chair behind her stall fiddling with some knitting. Ten tall jars are filled with white spheres, as you approach they wip around, and look at you. Thousands of eyes of many many colors. A series of eyes also hand on twine from the top of the stall.

In exchange for your eyes and 750 gold you can get a new pair of eyes of any color or ancestry. for 1000 gold she offers the special selection.

- Orc eyes, 60foot Dark vision

- Sorcerer's eyes, Once per long rest cast the Arcane eye spell (but the eyes are your literal eyes)

- Eye of the familiar (two), allows you to see through either of the eyes as the Find Familiar spell

- Gorgon's eye, When uncovered you may use an action to cast hold person DC 18 once per long rest.

- Dragon's Eyes, you may Ritual cast the spell Ture sight. It's duration is 10 minutes.


hag's trades

A gnarled sleeping annis hag nearly wearing her tent sits atop a rotting stump. she is looking to recrute creatures to return to her forest.
 

  • choose your child

A vendor who promises there glittery magic dust can decide what expecting mothers can expect. Ancestry, Hair, personality, an any other traits one would normally inherit this stall's vendor can decide. they also have a deal if you want to magically become with child from the hag's trades stall/

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  • crystals

All manor of unrefined crystals on sale from the long destroyed elemental plane of earth terram. this elemental being known as a Shardmind speaking in bell like ting sounds and is interested in trading its rare crystals in exchange for diamond dust.

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  • dwarven drinks (deal 1d4 poison damage)

A Surly large stomach dwarf named wild bill with bright read hair and a beard that is braided and thrown over the shoulder sits at a stall before three massive kegs. a long line of travelers stand in line waiting for the chance to taste this nearly deadly potent dwarven dark black beer.
 

  • Limb grafts

A Warforged with a side cape and large round eyes that look like glasses seems to be doing some from of necromancy. a selection of bone and twine graft limbs sit on the table. 100 gold for an extra arm with a serrated blade attached? Replace that old stump? The warforged seems undisturbed by the grisly nature of their business.
 

  • Hookah

This small stall has no table but is lined with two sitting areas and pillows. two large hookah with 5 pipes each are one small stands at the center of the sitting arrangements. one of the two is completely open but the other is occupied by what seems to be another adventuring party.
 

  • Magical flowers

A aged tortle with a massive straw hat offers rare flowers to those who wander to his corner of the market. He has deep smile lines in his face and a slow tired voice. He offers each one flower free and a buy for 5 gold. 
 

  • spell Foci

This stall has an abundance of small simple wands, Crystal spheres, Totems and other such foci for casting spells. the vendor appears to be a human sized marionette whos strings descend from the darkness above inside the small market stall.
 

  • Spell reagents

A husband and 
 

  • Polymorph Trinkets

A husband and 
 

  • Shaman Trinkets

A half goblin half Gnome with a gnarled paw hand offers all manor of seemingly mundane fetishes. he is almost completely ignored by the other people perusing the market
 

  • vEHICLES IN BOTTLES

A husband and 
 

  • tINY GOLEMS

A husband and 
 

  • Vials

A husband and 
 

  • healing potions

A husband and 
 

  • Poisons

A husband and 
 

  • Fish vendor

A husband and 
 

  • pAINTER

A husband and 
 

  • Kenku word vendor

A husband and 
 

  • Cartographer

A husband and 
 

  • Furniture

A husband and 
 

  • Necklaces

A husband and 
 

  • bracelets

A husband and 
 

  • rings

A husband and 
 

  • hats

A husband and 
 

  • Cloaks, cowls, and frocks

A husband and 
 

  • Leather goods

A husband and 
 

  • Religious idols

A husband and 
 

  • curse breaker

A husband and 
 

  • cursewright

A dwarf missing large patches of hair and a hopped hand cut beard offers 85 gold to curse non-magical items.

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A husband and 
 

  • mAGICAL sKINCARE:

A husband and wife family o
 

  • HORSESHOESHORSESHOESHORSESHOES!!!:

An extremely excited vendor who just fucking LOVES horseshoes. He barely even wants to sell these things.
 

  • Blackhands Gateway to the Macabre and the Unknown.

to include a blind woman that paints your portrait
 

  • Subog the Answermaster!

Can you think of a riddle for the Answer of Sobug!?
 

  • Magical travel kits.

Magical camping/adventure gear, ie. sleeping bags that give you 3 Temp HP when you sleep in it.

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  • Genie Lawyer.

who will help you craft an un-monkey’s pawable wish

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  • Toil and trouble.

Stall that has a mercurial cauldron which can sell you back items you have broken

​

  • Wandering ear.

a god damn therapist to handle all of the traumatized adventurers

​

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Storestore
Monstrous Managrie
Needful
Gnomish bakery
cHOOSE YOUR cHILD
eyeballs
Hag's Trades
Non Euclidean
cRYSTALS
Dwarven drinks
Poymorph
Limb Grafters
Hookah
Magical Flowers
Spell Foci
Spell Regents
Shaman Trinkes
Vehicle in bottles
Tiny Golems
Vials
HEaling Potions
Poisons
Fish vendors
Painters
Kenku word vendor
Cartographer
Furniture
Necklaces
Bracelets
Rings
Rins
Cloacks cowls and frocks
Leathe goods
Curse breaker
Religious Idols
Cursewright
Carnivl games
Skincare
HORSESHOES
Blackhands
Riddlemaster
Campin kits
Genie
Toil and Trouble
Therapst
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